Ok, how do I detect which files are needed on a remote computer for my engine/game to be able to work there?
Im using Visual Studio .Net 2002, is there a tool for this?
Also, how do I prevent overkill? I dont want to have to bundle all files on my computer lol, just the ones required, for a certain Windows version, etc... (maybe support all windows versions except 3.1 & 95)
Thanks for any inputs on this
[Hugo Ferreira][Positronic Dreams][Colibri 3D Engine][Entropy HL2 MOD][My DevDiary]
[Yann L.][Enginuity] [Penny Arcade] [MSDN][VS RoadMap][Humus][BSPs][UGP][NeHe]
Prozak - The GameDever formally known as pentium3id
Detecting Required Files for an Instalation
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