Detecting Required Files for an Instalation

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0 comments, last by Prozak 20 years, 1 month ago
Ok, how do I detect which files are needed on a remote computer for my engine/game to be able to work there? Im using Visual Studio .Net 2002, is there a tool for this? Also, how do I prevent overkill? I dont want to have to bundle all files on my computer lol, just the ones required, for a certain Windows version, etc... (maybe support all windows versions except 3.1 & 95) Thanks for any inputs on this Salsa cooked it, your eyes eat it![Hugo Ferreira][Positronic Dreams][Colibri 3D Engine][Entropy HL2 MOD][My DevDiary]
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Prozak - The GameDever formally known as pentium3id
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Look for Dependency viewer, it will tell you which dlls your app bound.

Fruny: Ftagn! Ia! Ia! std::time_put_byname! Mglui naflftagn std::codecvt eY'ha-nthlei!,char,mbstate_t>

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