problems with projections
Okay, so I'm writing this program for a graphics algorithms course. I have to implement projections. I've already implemented transformations, and I know that works right, so now I just need to figure out why my projections don't work
edit: old, stupid code removed.
[edited by - capn_midnight on April 2, 2004 8:02:22 AM]
okay, after about 12 straight hours yesterday (hey, I only worked a half-day), I've managed to completely rewrite my projections. Apparently, I was doing them backwards. Atleast now I am getting stuff on the screen. The problem now is that it seems to be shearing the scene in the y axis with respect to the x axis, but they only shear I utilize is an xy shear with respect to the z axis.
anyway, my code.
code update, apparently some people didn't know a VRP is a View Reference Point. I was under the impression that was pretty much standard notation amongst people that have studied graphics.
capn_midnight | Captain Midnight | deviantArt
ACM | SIGGRAPH | Generation5
[edited by - capn_midnight on April 2, 2004 10:56:21 AM]
anyway, my code.
code update, apparently some people didn't know a VRP is a View Reference Point. I was under the impression that was pretty much standard notation amongst people that have studied graphics.
capn_midnight | Captain Midnight | deviantArt
ACM | SIGGRAPH | Generation5
[edited by - capn_midnight on April 2, 2004 10:56:21 AM]
okay, it''s coming along, at a snails pace. I actually have something recognizeable on screen now, but it doesn''t quite look right. the link above is broken now. use this link now.
capn_midnight | Captain Midnight | deviantArt
ACM | SIGGRAPH | Generation5
capn_midnight | Captain Midnight | deviantArt
ACM | SIGGRAPH | Generation5
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