Distribute compiling
Is there a C++ Compiler I can compile my M$ VC++ projects with, that works over the network?
Like IncrediBuild? But IncrediBuild does not work right.
Do you know some other tools, I can use to fight the overwhelming
compile time???
Ah, thanks alot...but what a pitty...can''t change to another compiler or linux...not my decision.
quote:Original post by Martin Foerster
Ah, thanks alot...but what a pitty...can''t change to another compiler or linux...not my decision.
you asked for a compiler...
I know...but I really meant it must be fully compatible with that nasty .NET!
I hate it...and I tried to change to something else, but they had forbidden it.
I hate it...and I tried to change to something else, but they had forbidden it.
distcc might be able to use the command-line VC++ compilers with some modifications. or you could just compile with gcc. if you use complient code it might work just fine... probably not tho. maybe look into a distcc modified for VC++, im sure its simple.
actually, i think pro versions of vc might do this anyway.
actually, i think pro versions of vc might do this anyway.
quote:Original post by Martin Foerster
Is there a C++ Compiler I can compile my M$ VC++ projects with, that works over the network?
Like IncrediBuild? But IncrediBuild does not work right.
You want something else that does not work right? ;-)
quote:
Do you know some other tools, I can use to fight the overwhelming
compile time???
I submitted an article about this to Gamedev, but it was not published. I didn''t spend a lot of time on it (which is probably why it wasn''t published here!), but I think it has sound ideas in it. You can read it here. It draws heavily on Lakos'' book /Large-Scale C++ Software Design/.
I can also vouch for IncrediBuild with .NET over a network. Works great, and allows you do see who isn''t doing a lot of work by how much CPU power they have available for you to gobble
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement