The Old Kings Quest series

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5 comments, last by EvenFlow 23 years, 8 months ago
Who here is a fan of the old Kings Quest series? I''m not talking about the Mask of Eternity, which totally abandoned the Kings Quest roots...but the old parser-interface style games where you type in what you wanted to do. I know it''s not just Kings Quest that had this interface, but was in my opinion the best of the genre. I was wondering if anyone knew how to go about making a "type in what you want to do" interface...or where I could see the code for these original games. T A wise man once said that there are two kinds of silent people in this world. Those who are too busy plotting evil deeds to talk, and those who know that actions speak louder than words.
A wise man once said that there are two kinds of silent people in this world. Those who are too busy plotting evil deeds to talk, and those who know that actions speak louder than words.-----------------------------My grandmother always said : why buy the cow when you get the sex for free?Brodie - Mallrats
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i never liked those type of games mostly becuase it was to frustrating and typing in a word or action that the game doesnt recognize made me to frustrated and also i hated the new kings quest and i did buy it it was a waste i couldnt see the ending do to problems the engine was so shitty and it was not long enough
I beleive I saw somewhere that there is a Java version of Hitchhiker''s Guide to the Galaxy out there... try http/www.douglasadams.com/creations/infocomjava.html
If you look at Andre LaMothe''s Teach Yourself Game Programming in 21 Days (the old one... nothing to do with windows here) you can find an example of a text-based game... complete with mapping elements and parser...

But in my opinion, these kinds of games lack a LOT due to their poor interface. If you''re just looking for a way to parse communication in your game, don''t look to this kind of parser... but if you''re really looking to do something similar to KQ, then that book should help you out.

"I know not what weapons World War III will be fought with, but World War IV will be fought with sticks and stones"
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Greenspun's Tenth Rule of Programming: "Any sufficiently complicated C or Fortran program contains an ad-hoc, informally-specified bug-ridden slow implementation of half of Common Lisp."
I had Kings Quest 4 on an old 286. Figuring out the right keyboard commands was one of the funnest parts of playing. I never finished the game though... one day it just stopped working and I had lost all of the installation disks.

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quote:Original post by void*

If you look at Andre LaMothe''s Teach Yourself Game Programming in 21 Days (the old one... nothing to do with windows here) you can find an example of a text-based game... complete with mapping elements and parser...


The text-based game is included on the cd for tips''ntricks etc. as well.
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sierra had a engine for those games and an editor. The old ega/cga games were made with a AGI engine. I''m sure you can find one from the internet as I did. The newyer Sierra point and click games(Kings Quest 5-6) were made with an SCI engine, which unfortunately hasn''t been published for freeware, yet.
------------------------------If there be no heaven,may there atleast be a hell.-------------------------------Afterlife-

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