Original Post
The Ghost AI question probably comes up too much, but I''m not here to ask about that. I want to ask if anyone has any ideas on what Pacman himself would do under AI, or rather what should an AI do to make an almost believable pacman?
My thinking is that since the player can look around the map, Pacman should be chasing the pretend player''s focus, but then thats trying to code an AI that would imitate what a good player of pacman would be looking at.