Original Post
Does anyone here have experience with render/reading texture?
One possible solution to some problem of mine is to render scene to, for example, 64x64 texture, lock it, read it - per frame.
Rendering is fast (not much data is rendered, large batches, no texturing or lighting).
How fast is reading from texture?
System is no less than ATI9600XT, >1GHz CPU, etc. Expected framerate at which the whole process shouldn''t take more than 15% of frame time is around 100.
Is this possible?
I can, ofcourse, solve the problem on CPU but I don''t have idea which solution would be faster...