Original Post
Recently realtime raytracing has been used to implement a first
(non-commercial) game. Oasen is a flight-simulator that uses
pure raytracing (ok, except for the HUD's, for 2D stuff OpenGL
is just better) for image generation.
The project is based on the realtime raytracing API OpenRT
(http://www.openrt.de)
which was developed at Saarland University.
You can check out the website at
http://graphics.cs.uni-sb.de/~morfiel/oasen
comments welcome
Tim & Christian
[edited by - morfiel on June 1, 2004 11:56:47 AM]
[edited by - morfiel on June 1, 2004 11:57:49 AM]
[edited by - morfiel on June 1, 2004 11:59:21 AM]
