SkyCam Environment Mapping
Which type of env mapping did you use in your Skycam demo Tim? It does`nt look like OpenGLs Sphere mapping. ..
Hi !
Yes, it''s not sphere mapping. I''m using the NV_TEXGEN_REFLECTION (or similar) extension. All you have to do is specify NV_TEXGEN_REFLECTION instead of the normal spehremapping parameter. Be sure you get the nVidia extension headers !
Tim
Tim
--------------------------
glvelocity.gamedev.net
www.gamedev.net/hosted/glvelocity
Yes, it''s not sphere mapping. I''m using the NV_TEXGEN_REFLECTION (or similar) extension. All you have to do is specify NV_TEXGEN_REFLECTION instead of the normal spehremapping parameter. Be sure you get the nVidia extension headers !
Tim
Tim
--------------------------
glvelocity.gamedev.net
www.gamedev.net/hosted/glvelocity
Hi !
I guess it only works on nVidia cards, but who cares about 3Dfx deccelerators ? There might be an EXT extension, look for it !
Tim
--------------------------
glvelocity.gamedev.net
www.gamedev.net/hosted/glvelocity
I guess it only works on nVidia cards, but who cares about 3Dfx deccelerators ? There might be an EXT extension, look for it !
Tim
--------------------------
glvelocity.gamedev.net
www.gamedev.net/hosted/glvelocity
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