Allegro was the first graphics API I used way back when it was pretty much DOS only. I've developed strange, and probably unhealthy, psychological attachment to it. I'm a huge supporter, even if SDL is better. But you didn't hear that from me.
Silly SDL. You can't even draw a line without needing additional libraries.
An Opening Thread: Which Lib do you use?
OpenGL on top of GLFW for graphics and I/O (I really recommend GLFW (glfw.sourceforge.net). It is somewhat less mature than SDL but does almost everything SDL does in a very clean way. It's documentation is also awesome.)
I use some parts of boost, mostly simple convenience things like filesystem, lexical_cast and noncopyable - the weird template interface of the more complex boost components scares me.
TrueType 2 for converting true type fonts to my internal font texture format.
I use some parts of boost, mostly simple convenience things like filesystem, lexical_cast and noncopyable - the weird template interface of the more complex boost components scares me.
TrueType 2 for converting true type fonts to my internal font texture format.
Using allegro and allegroGL. All rendering is done in opengl, sound and graphics loading done with allegro. I'm making an RTS game right now.
Quote:Original post by pjcast
PTypes (for threading)
I started using PTypes a while back for its networking and threading but I've switched to boost for threading instead and i've not done any network coding for some time now
Quote:Original post by _the_phantom_Quote:Original post by pjcast
PTypes (for threading)
I started using PTypes a while back for its networking and threading but I've switched to boost for threading instead and i've not done any network coding for some time now
I may convert to boost one of these days. ;)
Do you think boost has better crossplatform threading? Cause that I really use PTypes for.
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