Is anyone really using Managed DirectX?

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9 comments, last by Dark_Nebula 19 years, 8 months ago
Thanks for the replies folks!

I really understand the people saying they are keeping their core engine in C++. There is not much reason in moving on to 100% managed code if you allready have a fairly full-featured engine up and running.

Anyhow, it's cool that things are slowly moving forward in the world of managed game developmet.



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