Original Post
hello, my problem is that i have a simple physics engine but im getting fed up with my inaccurate collision detection, so ive decided to throw away with the math and use a back buffer to test for collisions, the only problem is i have no idea how to accomplish this in opengl. i dont even know if you can do it in opengl. so is there a way that i can create a second screen buffer and draw whatever i want to it, but not view it on the screen? so basically just want a virtual screen in ortho view. im not sure how to create one if i can. thanks for any help in advance.