Problem in socket programming using win32API

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2 comments, last by hplus0603 19 years, 8 months ago
Hi, I'm a new programmer in the field of game programming using directx.I'm developing game "PONG" in which there are two paddles and one ball.I want to make this game two player game(multiplayer game).I'm confused whether to use UDP or TCP/IP and how should I use them. where should I createthread.I know that I have to use multithreading.But I'm not able to use multithreading and directx together so I'm not able to render two objects and controlling them using different thread as I think PeekMessage() function is creating problem. so please help. aquitaine.
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Hmm, double post in the same forum under a different title. That's a first for me. Anyway, I believe you have an answer under your other post. If this is still classified as double posting (which I'm pretty sure it is), please don't do it.
Check out MSDN.

I highly recommend Network Programming for Microsoft Windows, Second Edition by Anthony Jones and Jim Ohmund.

Kuphryn
Please don't double-post.
enum Bool { True, False, FileNotFound };

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