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thoue

is the view plane is set like this

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(-1, -1)...................(1, -1) **************** *.........................* *.........................* *.........................* *.........................* *.........................* *.........................* *.........................* *.........................* **************** (-1, 1)....................(1, 1)

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Guest Anonymous Poster
The homogenous screen space that gets output by the vertex shader has (-1, -1) as the bottom left of the screen and (1, 1) as the top right.

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