reading bitmaps in visual c++ ?
I have visual c++ .net and I want to make a simple
2d bitmap plotting library using a little bit of
inline assembly to plot pixels. What I need to know
how to do is read bitmaps (preferabbly from a resource)
pixel by pixel. Is there a way to read each pixel
from a bitmap without using directx or any other
package?
The standard function : loadFromFile() or something doesn't work because it doesn't give you access to the pixel data.
But if you manually crate a bitmap you do get one.
Look at the win32 tutorials @ www.gametutorials.com for a tutorial
But if you manually crate a bitmap you do get one.
Look at the win32 tutorials @ www.gametutorials.com for a tutorial
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