Well, I tried this post in the API forum with no results, so I guess I''ll try it here...
I''m trying to find a copy of glaux.lib for Borland C++ 5.0. Every copy of it I''ve seen is for Microsoft compilers, and they are incompatible...
So, if someone can help me find one it''d be much appreciated.
Null and Void
"In this house we obey the laws of thermodynamics!" --Homer Simpson
Glaux.lib
SGI made their OpenGL implementation Open Source, maybe you could build the lib yourself ?
Tim
--------------------------
glvelocity.gamedev.net
www.gamedev.net/hosted/glvelocity
Tim
--------------------------
glvelocity.gamedev.net
www.gamedev.net/hosted/glvelocity
Ok, I went through the library files of another compiler I have and found a glaux.def file, which I can convert to a library (and did).
Now I just have to get it to accept the functions within it without giving me unresolved external errors. Yes, I did include the lib in the project...
Any ideas?
Null and Void
"In this house we obey the laws of thermodynamics!" --Homer Simpson
Now I just have to get it to accept the functions within it without giving me unresolved external errors. Yes, I did include the lib in the project...
Any ideas?
Null and Void
"In this house we obey the laws of thermodynamics!" --Homer Simpson
anything here http://home.clara.net/paulyg/ogl.htm of interest
http://members.xoom.com/myBollux
http://members.xoom.com/myBollux
Well, from what I can see I''m doing everything that I need to be, but I can keep messing with it to see what is making it go insane .
At least someone responds to my posts here, thanks for the help, I posted this on 2 other boards here, and on a couple other sites, and no one has responed .
Null and Void
"In this house we obey the laws of thermodynamics!" --Homer Simpson
At least someone responds to my posts here, thanks for the help, I posted this on 2 other boards here, and on a couple other sites, and no one has responed .
Null and Void
"In this house we obey the laws of thermodynamics!" --Homer Simpson
This topic is closed to new replies.
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