All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
43
users logged in
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Follow Us
Chat in the
GameDev.net Discord!
Mastodon
Back to General and Gameplay Programming
[C++]GetModuleHandle
General and Gameplay Programming
Programming
Started by
lemontree
October 18, 2004 11:59 AM
0
comments, last by
Evil Steve
19 years, 6 months ago
lemontree
122
Author
October 18, 2004 11:59 AM
How do i make that GetModuleHandle an address outputs with cout. Ex. address = GetModuleHandle("something.exe");.
Cancel
Save
Advertisement
Evil Steve
2,021
October 18, 2004 02:25 PM
void* pAddress = (void*)GetModuleHandle("something.exe");
cout << pAddress << endl;
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
The promise of freedom in story games
Game Design and Theory
Facebook Ads for sales on steam, does it work?
Games Business and Law
Inheriting from application registered class
AngelCode
Advertisement
Recommended Tutorials
Code on the Cob Part 10
General and Gameplay Programming
Notes on GameDev: Dave Grossman
Interviews
Visualizing Vector Addition
Math and Physics
C++ Debugging
General and Gameplay Programming
Shaders and Metaprogramming
Graphics and GPU Programming
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2024 GameDev.net, LLC
Back to Top