Improving triangular-poligonal mesh
Hi all,
I have some characters under VRML format, I import then into my OpenGL applicantion and then I make them to move using ODE. I would like to improve (at the low level) the quality of the triangular/pligonal mesh which define these characters.
Do you know where I can find some SHORT code (C/C++)with implemented methods for improving mesh quality, for example delaunay/voronoi based ?
Quality measures are for example: a minimum angle inside poligons,.. control de number of poligons,.. avoid poligons of very small size,.. etc.
I know that this can be done with comercial software but I Realy would like to implement it at the low level.
Thanks a lots!!!
/JoseMalo
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