Creating opengl context inside a editbox

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-1 comments, last by Dies_Irae 19 years, 5 months ago
Hey, I had for a very long time ago a program that i used an editbox / picture box that I created in the resource editor (vc6) Now I deleted that stuff and cant remember how I did. In general im loading the Dialog with DialogBox, I get the hwnd from the editbox and tries to set a pixelformat for it, but it doesnt work, I just dont remember how i did it last time, so can anyone please point me to a page that explains it? /Cheers
Swedish: #Gamedev.se on EFNET

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