Almost complete multiplayer game on C3 Engine

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0 comments, last by Qatal 19 years, 3 months ago
This is the first (hopefully of many) games to be built on the C3 Engine. The game coding has taken only the last week. An SDK will also be available soon for people who are that way inclined (as I would think quite a few would be, this being GDNet and all,...) Click Here (Yes, it's based on that game Ballance published by Atari in places other than NZ :(. This is the multiplayer it was missing :P ) -Chris
die or be died...i think
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Hi

Hope people have enjoyed messing around with this; the link now points to an updated version which fixes a lot of bugs:

- unlag works a fair bit better
- 3rd player doesnt share control of second player's ball anymore
- scoreboard is less buggy
- converters are less fussy about positioning; explode less.
- physics behavior is generally a lot better.
- up to 8 players in map 'deck17'
- new maps testing some new features ('crates', 'seesaw_test')
- netcode dies less badly when people quit
- editor half-written for people who dont enjoy hacking around with XML

Please let me know what you think :)

-Chris
die or be died...i think

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