Shooting game ideas

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12 comments, last by Iron Chef Carnage 19 years, 3 months ago
The melee system you describe is prominent in "The Chronicles of Riddick: Escape from Butcher Bay" for the XBox. It also features a neat sort of hybrid 1st/3rd person control scheme, where Riddick moves and fights in 1st person most of the time, but for climbing, hanging and such, a 3rd-person view is used. The game has a number of interesting innovations, and is worth a look, if only for reference. It's quite vulgar in content, and the story's a little weak, but steel yourself and find the good in it.
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just chiming in, I did like the fighting in Enter The Matrix, even if time dilation was to be excluded. I have a long history with fighting games, so no button mashing for me, and the combos were pretty good (though the weapon steal move was slightly too easy to land).
As for ONI, it lacked target locking, now a staple of the genre. Oni's combos weren't hard to pull off, but the problem was that one would usually drift to a side when doing the combo, and then konoko would execute a beautiful sequence of punches... right to the side of the opponent. Who would punch you in the back. Ouch. Eventually, combos became useless, except for the short ones.
Working on a fully self-funded project
Quote:Original post by azari
Ok…I am creating an fps, and I _think_ I have some cool, “new” ideas. Please do not steal them >.>.

Anyways, here they are:

Re-spawn->Reinforcements (Multiplayer)

Basically, instead of dying and staying dead, or automatically re-spawning, I thought to go a little more realistic. Basically, when you die you enter “spectator mode” until a timer counts down and “reinforcements” arrive, at which point you enter the game at a secure location. I know it is not a major change to anything, but I think that it gives the player a chance to plan their next move.


This has been done in many games. You should check out Wolfenstein Enemy Territory (free download) to see how they implemented it. The reinforcements isn't really a "new" idea, but it's usually only used in shooters that are set in a historical/realistic setting..

Quote:Melee system (Single player/Multiplayer)

My idea of a melee system is as follows. When you have no weapon equipped, you can do moves with the mouse buttons and the jump and duck buttons (IE, right mouse + left mouse = rabbit punch; Duck + left mouse = uppercut). Now, I know that this might get complicated for the beginner fps player, but it is easy to master, and u can have some melee fun.


This sounds a lot like the Jedi Knight melee system, except without lightsabers.

Quote:Co-op(Multiplayer)

Not just your average co-op mode for multiplayer. The enemies are human players too. Each side has a mission to accomplish, and the other team is the OpForce (opposing force).


If you have anything that you think would be really cool, or if you would like to comment on the ideas I have, please post. Thanx.
~Azari


I'm not sure what you mean here. If you mean where you are always the good guy and the opposing team is the bad guys, America's Army has this (it's a free download). If you mean that it is similar to single-player except the monsters/bad guys are being played by other players (with the same stats as the monster normally has), then Perfect Dark had this.
Eddie Fisher
The Co-Op system sounds a lot like Assault in Unreal Tournament. Many of the user-built maps are vast and impressive, with great tactics and choke points. The best games are with well-organized teams, who know how to communicate and can orchestrate effective assaults, or repel them. Multiple objectives and the vehicle system keep gameplay fresh, and ensure that the contests are fun and engaging.

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