[.net] Another 3d model editor
[Paraphrase]
I am currently working on a 3ds model animator (see attached movie). Note that the model is not mine, I bought it with Dark Basic. This is intended to be a modeling program you can use with your friends. Currently the only format supported is 3DS, but I plan to include others. Any suggestions what features I should include?
[/Paraphrase]
Link to QuickTime movie:
[QuickTime Movie]
You can find more information at the main site:
[TagCMA.com]
Build Update::
- Added logic to support normals under hierarchy.
- Fixed Model/Mesh node translation logic under hierarchy.
- Updated download link: [TagCMA_1_20.zip]
- Added logic to support normals under hierarchy.
- Fixed Model/Mesh node translation logic under hierarchy.
- Updated download link: [TagCMA_1_20.zip]
Build Update:
- Cleaned user interface by adding expandable tabs to panels
- Added vertex normal indicators for the selected and hovered MeshNode
- Added a menu item to toggle the vertex normal indicator
- Toolbar buttons are now connected to the TagcTabPanels
- Added example UI layouts, try using: 1 2 3 4
[New Build]
Recorded a few movies in everybodies' favorite formats:
http://prdownloads.sourceforge.net/tagelflax/TagCMA_1_20_1.avi?download
http://prdownloads.sourceforge.net/tagelflax/TagCMA_1_20_1.mov?download
http://prdownloads.sourceforge.net/tagelflax/TagCMA_1_20_2.avi?download
http://prdownloads.sourceforge.net/tagelflax/TagCMA_1_20_2.mov?download
- Cleaned user interface by adding expandable tabs to panels
- Added vertex normal indicators for the selected and hovered MeshNode
- Added a menu item to toggle the vertex normal indicator
- Toolbar buttons are now connected to the TagcTabPanels
- Added example UI layouts, try using: 1 2 3 4
[New Build]
Recorded a few movies in everybodies' favorite formats:
http://prdownloads.sourceforge.net/tagelflax/TagCMA_1_20_1.avi?download
http://prdownloads.sourceforge.net/tagelflax/TagCMA_1_20_1.mov?download
http://prdownloads.sourceforge.net/tagelflax/TagCMA_1_20_2.avi?download
http://prdownloads.sourceforge.net/tagelflax/TagCMA_1_20_2.mov?download
Build Update 1.23:
- Added network delta support using Actions for TagcModel
- Added network delta support using Actions for TagcMeshNode
- Enhanced network performance 100x
- Tested performance from 10 miles away. Seems to be almost instantaneous.
- Tested performance from Monroe,WA to Alton, Hampshire. Seems to only lag by a second or two.
- Added network delta support using Actions for TagcModel
- Added network delta support using Actions for TagcMeshNode
- Enhanced network performance 100x
- Tested performance from 10 miles away. Seems to be almost instantaneous.
- Tested performance from Monroe,WA to Alton, Hampshire. Seems to only lag by a second or two.
Wow that looks great. However, is there any online docs telling about the features in this program? I took a look around the site but I didn't see any. If they're there and I missed them, best appologies. Also you say this is a 3ds model animator - can you use it to make the models and if not, any plans to add on that feature? Good work!
- Drew
- Drew
Quote:Original post by Drew_Benton
Wow that looks great. However, is there any online docs telling about the features in this program? I took a look around the site but I didn't see any. If they're there and I missed them, best appologies. Also you say this is a 3ds model animator - can you use it to make the models and if not, any plans to add on that feature? Good work!
- Drew
I did write a [30 page spec].
But it is a little out of date. Now that I've slightly altered the network logic. I gotta find somebody that likes documentation...
Good stuff starts at page 14. ;)
* New Release version 1.29 * Soureforge filelist
The most notable changes are:
* Major performance updates
* All aspects of the model are now collaborative (vertexes, colors and textures) -- Any change you do, you'll friends will see
* You can now import textures from a file into the scene (supports BMP,JPG,PNG)
* The server is now running on Linux with Apache/Mod Mono/XSP which was changed from originally using Windows/IIS
The most notable changes are:
* Major performance updates
* All aspects of the model are now collaborative (vertexes, colors and textures) -- Any change you do, you'll friends will see
* You can now import textures from a file into the scene (supports BMP,JPG,PNG)
* The server is now running on Linux with Apache/Mod Mono/XSP which was changed from originally using Windows/IIS
This topic is closed to new replies.
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