Original Post
I've googled about 5 different phrases, searched gamedev, checked the red and the blue book, but I cannot find a way to do what I should think is relatively simple. All I want to do is set the depth buffer to be a 32-bit buffer instead of 16. It's a rather trivial manner to do it using the windows pixel format creator, but in GLUT I'm not really finding much. Can someone help me out, please?