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Kaze

[.net] vb/c#.net graphics class

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dose anyone know how fast the graphics class is compared to something like bitblt, also i nodiced you can load argb png's but this probably slows it down so how can make a sprite with transparent background without full(and probably slow) alpha blending

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Based on experience with using DirectDraw in DX7 and 9 as well as BitBlt in VB6 I can assure you DirectX is a lot faster to use. Especially when handling a lot of sprites on the screen at once. I don't really think that the alpha blending of DirectDraw is really that slow as I noticed no problems using it with many sprites on the screen at once. The DX SDK show a good example of such a case. I believe it is the FullScreenDialog that has several sprites however I could be messing it up with another sample. Check the SDK out as it is quite helpful.

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