Any guides for a scroller in C++
Hi
I have an idea for a small space sombat game. The game be contained in a porsion of space that is much bigger than the screen.
Like a side scroller but can scroll in any direction up to a pre defined limit.
I dont know if i am explaining well but i will try.
Say i want an areana 1000x1000 but i only want to see 200x200 at any time.
I would like to do this in DirectX.
Just wondering if their are any articals out there to give me a head start?
thanks
You will want to look at implementing tile-based maps. Check out the appropriate articles on this very site.
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