Original Post
hi i've been thinking about this for a while : In a RTS game, what should i use for units to move around? steering or path finding? if there is a very long wall between a unit and its destination, how can a steering unit get there? in a game like Warcraft, steering behaviors seems to me are everywhere : follow, seek, maybe wander, obstacle avoidance (small obstacles), flee, pursuit, it covers basiclly all steering behaviors i know, but do warcraft guys really use steering? always hesitated and dont know where to start, for now im thinking using both the methods in my game, what do you think? and how you use them in your game? thanks.