All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
35
users logged in
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Follow Us
Chat in the
GameDev.net Discord!
Mastodon
Back to Graphics and GPU Programming
ray trace multiple items
Graphics and GPU Programming
Programming
Started by
ibelchamber
March 08, 2005 04:58 AM
9
comments, last by
DrGUI
19 years, 1 month ago
Prev
1
2
(current)
DrGUI
402
March 12, 2005 10:59 AM
Thanks
Basically I need to know the operations to get the worldInverseTranspose, viewInverseTranspose, projectionInverseTransose.
Thanks
Cancel
Save
------------------------------------
Development of Rock, Paper, Scissors - The Third Dimension
Prev
1
2
(current)
This topic is closed to new replies.
Advertisement
Popular Topics
The promise of freedom in story games
Game Design and Theory
Ideas for a new genre (anonimous)
Game Design and Theory
I need help about my client netcode
Networking and Multiplayer
DirectX 12 Renderer
Graphics and GPU Programming
Avoiding other units without using pathfinding
General and Gameplay Programming
What's the best way to make items/upgrades in a rouge-like?
General and Gameplay Programming
Advertisement
Recommended Tutorials
Cel-Shading
Graphics and GPU Programming
WWH - 3D Clipping to an arbitrary FOV with 3x3 or 4x4 Matrices
Graphics and GPU Programming
The Game Maker's Companion
General and Gameplay Programming
Welzl
Graphics and GPU Programming
Life of a Level Designer
Game Design and Theory
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2024 GameDev.net, LLC
Back to Top