Original Post
I plan on using a large number of different transforms for various geometry. I am planing on doing rotation, translation, and scaling in code and never using SetTransform(). To use SetTransform I would have to make many DrawPrimitive() calls. Which way is better... SetTransform() -pros gpu handles math -cons lots of DrawPrimitive() calls Transforms in code -pros reduce calls to DrawPrimitive() -cons cpu handles math Am I missing any thing?