D3DXCreateTexture

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9 comments, last by neneboricua19 19 years, 1 month ago
Quote:Original post by Mezz
Yes, that is another solution, but that's very slow if you regularly lock your texture.

True, but the OP was just asking why he couldn't lock a texture. He never specified what he was going to use it for or what kind of performance he expected from it.

In general, it's always better to simply "make it work" first and later on you can "make it work faster".

neneboricua

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