Blender, Ogre and a nasty mess
This past week I've been experimenting with the Python exporter for Blender.
On the whole (for static objects) it seems to work well but from what I can
figure out, the UVmap settings aren't stored for when you return to Blender
on restart. Also (and my greatest headache) I'm not sure if it is a Blender
problem, an engine problem, or a python problem, but am having serious
concerns about the ability in making 2-sided transparent textures (ie,
glass, leaves). I've developed a workaround but keeps crashing my system.
Know anything about this?
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