Blender, Ogre and a nasty mess

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-1 comments, last by Mantle 19 years ago
This past week I've been experimenting with the Python exporter for Blender. On the whole (for static objects) it seems to work well but from what I can figure out, the UVmap settings aren't stored for when you return to Blender on restart. Also (and my greatest headache) I'm not sure if it is a Blender problem, an engine problem, or a python problem, but am having serious concerns about the ability in making 2-sided transparent textures (ie, glass, leaves). I've developed a workaround but keeps crashing my system. Know anything about this?

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