Original Post
Hello again everyone. I am having problems texturing in my program. I am using Brett Porter's code from NeHe, and it is outdated (uses Milkshape 1.3&1.4). Brett Porter's site is supposed to have the updated code but for some reason it is down. I was hoping someone could shed some light as to why the texture mapping problem occurs and how to fix it. I am also using SDL along with OGL and was wondering if there is a way to store the textures on an SDL Surface then change them to OGL textures. The current bitmap loading code is done with a GLaux function (that I want to stay away from), is there a way to get around that? I really want to keep my code pure SDL/OGL. Thanks ^_^