Original Post
I've searched around, asked around and poked around for a list of game development models or methodologies for a few days, and I've found out that there isnt any unified, agreed upon methodologies in game development, unlike other software development (waterfall, iterative, etc). I know this is for a good reason, since games development changes all the time and you cant exactly "define" it using a framework. But, there must be at least some form of methodologies for game development right? I mean, there should be some form of SDLC (system development life cycle) for games? I've asked my computer science lecturer on this and he said the waterfall model cant be applied, so it must be something else then. **************** example of SDLC Phase I - System Initiation and Feasibility Study Phase II – Project Planning and Functional Analysis Phase III - System Design Phase IV – Programming Phase V - Testing and Implementation Phase VI - Post-Implementation Evaluation ******************** So my question here is, what are the most used game development methologies (simillar to waterfall, iterative, etc). If it's not too much trouble, can the game guru(s) that are kind enough to reply to this noob thread of mine to give me the methodologies names as well as their web links? :) Your help would be very much appreciated. and oh, this is what I found at gamedev, is it good? It doesnt exactly has a "diagram" and it doesnt goes too deep into the design, implements, testing stages. http://www.gamedev.net/reference/articles/article273.asp