SetPixelShader question

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0 comments, last by Supernat02 18 years, 11 months ago
I've got a question about SetPixelShader, how does it affect the screen? for example when I call it before drawing something, does it affect on all the screen? and does it affect on the next drawing calls? I mean how can I disable the pixel shader for something and enable it again? is there anything like SetPixelShader(NULL) (just like SetVertexShader(NULL))? thanks... visit our site galaxyroad.com which soon will have english contents too.
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The shader will affect every pixel that is drawn while that shader is valid. I haven't used pixel shaders in this fashion yet, but setting it to NULL sounds like the proper approach. One way to find out is to do a simple test...
Chris ByersMicrosoft DirectX MVP - 2005

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