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Raeldor

Binary Triangle Trees for Terrain

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I found the article... http://www.gamedev.net/reference/articles/article806.asp But I am sure there used to be a bigger version of this that spanned several pages explaining the algorithms in detail. I thought I printed it off at the time, but I can no longer find it. Does anyone know where it might be? Thanks

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Quote:
Original post by JohnBolton
I'm not sure which article you are looking for but a search for "ROAM terrain rendering" should find it.


I found the ROAM one, but this was a much better article I think by Seamus McNally describing in detail how a basic binary triangle tree works for terrain tessellation.

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