Binary Triangle Trees for Terrain
I found the article...
http://www.gamedev.net/reference/articles/article806.asp
But I am sure there used to be a bigger version of this that spanned several pages explaining the algorithms in detail. I thought I printed it off at the time, but I can no longer find it.
Does anyone know where it might be?
Thanks
I'm not sure which article you are looking for but a search for "ROAM terrain rendering" should find it.
Quote:Original post by JohnBolton
I'm not sure which article you are looking for but a search for "ROAM terrain rendering" should find it.
I found the ROAM one, but this was a much better article I think by Seamus McNally describing in detail how a basic binary triangle tree works for terrain tessellation.
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