glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0.0f, mWidth, mHeight, 0.0f, 0.1f, 100.0f);
glViewport(0,0, Window->right, Window->bottom);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
i would like to put in some code to save the "old" opengl settings
and restore those setting with a function like menu->deinit()
could someone tell me how to do that?
thx for your help
[Edited by - Noobico on May 29, 2005 3:55:28 PM]
[Solved] Restoring settings used before...
hi!
i wrote a menu class... it works nice till i click the button to start
my game (the window stays just black)..
i think it has something to do with how i change the OpenGl settings
so that the class can work with it
if i change my program to just start with the game it works...
i think this code causes the problem (it´s in the init function of
my menu class):
i tried to solve the problem that way but it doesn´t work:
(i tried glPushAttrib(GL_ALL_ATTRIB_BITS) too but it didn´t work
either :( )
(i tried glPushAttrib(GL_ALL_ATTRIB_BITS) too but it didn´t work
either :( )
void cMenu::InitView(){ glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); glOrtho(0.0f, mWidth, mHeight, 0.0f, 0.1f, 100.0f); glViewport(0,0, Window->right, Window->bottom); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); }void cMenu::DeInitView() { glMatrixMode(GL_PROJECTION); glPopMatrix(); glMatrixMode(GL_MODELVIEW); glPopMatrix(); }
hi, i might be wrong cause i'm still a noob in OpenGL programming but i believe that the glPopMatrix() and glPushMatrix() work in a FILO (First In Last Out) way like stacks. After all that's what it is all about the matrix stack.
So in order to solve this you'd need to reverse the order in which you are calling glPopMatrix
like this:
i might be wrong though, hope this helps and good luck.
cheers
So in order to solve this you'd need to reverse the order in which you are calling glPopMatrix
like this:
void cMenu::DeInitView() { glMatrixMode(GL_MODELVIEW); glPopMatrix(); glMatrixMode(GL_PROJECTION); glPopMatrix();}
i might be wrong though, hope this helps and good luck.
cheers
no, this way it doesn´t work either...
but you are right it could have been a problem IF
(glPushMatrix and glPopMatrix) don´t make a difference
if i set the martixmode... if they make a difference OGL
would have one stack for GL_PROJECTION and one for GL_MODELVIEW
(don´t know if this actually IS the case)
if that is true it wouldn´t matter if i restore PROJECTION
or MODELVIEW first right?
but iam not sure (i coded this a long time ago and most of it
i couldn´t even recode at the moment)... even tough it´s really basic
but you are right it could have been a problem IF
(glPushMatrix and glPopMatrix) don´t make a difference
if i set the martixmode... if they make a difference OGL
would have one stack for GL_PROJECTION and one for GL_MODELVIEW
(don´t know if this actually IS the case)
if that is true it wouldn´t matter if i restore PROJECTION
or MODELVIEW first right?
but iam not sure (i coded this a long time ago and most of it
i couldn´t even recode at the moment)... even tough it´s really basic
iam not reaching the max stacks:
Projection stacks MAX = 4
Projection stacks used (before Pushing) = 1
Modelview stacks MAX = 34
Modelview stacks used (before Pushing) = 1
so i don´t have a problem with the stack size
Projection stacks MAX = 4
Projection stacks used (before Pushing) = 1
Modelview stacks MAX = 34
Modelview stacks used (before Pushing) = 1
so i don´t have a problem with the stack size
actually it seems to work BUT...
the colors get so dark that i can´t see very much...
what could be a cause that bright colors are almost black now?
the colors get so dark that i can´t see very much...
what could be a cause that bright colors are almost black now?
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