Debugging shaders
hi friends
what's the best way to debug shader codes? for example how can I watch my register values in assembly written text shader files? is there any way to view them as the program internal variables? or I should use something different?
thanks
The DXSDK comes with a pretty nifty vertex and pixel shader debugger. It integrates right into Visual Studio. Check out these pages:
Getting Started Debugging Shaders
Shader Debugger
Shader Debugging Tutorial
Getting Started Debugging Shaders
Shader Debugger
Shader Debugging Tutorial
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