Does anyone use lib3ds and textures?
Hi there,
I have succesfully imported a 3ds world into my game using lib3ds. What I can't figure out is how to map the textures to my geometry. There doesn't seem to be any samples or documentation on this. Can anyone help me out please?
Thanks,
Ben
Well one way ive found that works sometimes did your modeler do the UVMapping on the textures, if not then try UV mapping the texture to the model.
[Edited by - GDKnight on June 7, 2005 1:55:26 AM]
[Edited by - GDKnight on June 7, 2005 1:55:26 AM]
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