Original Post
We're developing 2D like application using Direct3D. All is OK and textures are very sharp. But when user set several kinds of full-scene antialiasing (supersampling)- Quincix, 4xS, 8x, 16x (on NVIDIA video cards), it blures even entire texture! Is there a way how to be able disable any antialiasing in my application? I've tried d3dpp -> MultiSampleType := D3DMULTISAMPLE_NONE but it doesn't help.