It's extremely easy to use:
#include "GLFT_Font.h"...glEnable(GL_TEXTURE_2D);glEnable(GL_BLEND);glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);...Font fnt("somefont.ttf", size); ...fnt.drawText(x, y, "Hello World");
It's open source and BSD-licensed, any improvements/bug-fixes/suggestions would be greatly appreciated. I think it's about time that there is a simple method for rendering TTF files under OpenGL.
(By the way, it's just as fast at rendering as bitmap fonts. Essentially all this does is generate then load a bitmap font.)