Unbinding, de-colorizing, goodgrief....
OK, know how to put a texture on somehting, but how do i keep if from binding onto the next item i make? and the same with colors...
help me!!!
Jjesterr
"A smile can take you a long way. A smile and a gun will take you even farther" - Al Capone
If you dont bind another texture you can disable texturing.
That''s how I do it anyway. As usual someone''s probably going to say I don''t know what I''m talking about and that this is the worst way to do it...
How about just change the color back to what it was before?
That''s how I do it anyway. As usual someone''s probably going to say I don''t know what I''m talking about and that this is the worst way to do it...
quote:and the same with colors...
How about just change the color back to what it was before?
omg, Rudan! thats the WORST way to do it!! You have no idea what you are talking about, do you!??!
WOW!! that was so , nevermind
I mean i dont know HOW to disable texturing, and i dont want any colors at all (cuz its a texture)
get my meaning ?
Jjesterr
Engaged in a Menage a moi
"A smile can take you a long way. A smile and a gun will take you even farther" - Al Capone
I mean i dont know HOW to disable texturing, and i dont want any colors at all (cuz its a texture)
get my meaning ?
Jjesterr
Engaged in a Menage a moi
"A smile can take you a long way. A smile and a gun will take you even farther" - Al Capone
rudan''s right gl''s a state machine thus the texture will always remain bound until bind another one.
glBindTexture2D(...)
draw object
glDisable(GL_TEXTURE_2D);
glColor4f(1,1,1,1);
draw another object with no texture in plain white
http://members.xoom.com/myBollux
glBindTexture2D(...)
draw object
glDisable(GL_TEXTURE_2D);
glColor4f(1,1,1,1);
draw another object with no texture in plain white
http://members.xoom.com/myBollux
OK, glDisable works, but its permanent.... and what do you mean drawing something in white?
"A smile can take you a long way. A smile and a gun will take you even farther" - Al Capone
"A smile can take you a long way. A smile and a gun will take you even farther" - Al Capone
He meant without any particular color except white...
You can change the values (of the call to glColor4f) to change the color, in other words.
http://www.gdarchive.net/druidgames/
You can change the values (of the call to glColor4f) to change the color, in other words.
http://www.gdarchive.net/druidgames/
"OK, glDisable works, but its permanent.... "
its permant until u enable it again remember ''statemachine''
glBindTexture2D(...)
draw object
glDisable(GL_TEXTURE_2D);
glColor4f(1,1,1,1);
draw another object with no texture in plain white
glEnable(GL_TEXTURE_2D);
http://members.xoom.com/myBollux
its permant until u enable it again remember ''statemachine''
glBindTexture2D(...)
draw object
glDisable(GL_TEXTURE_2D);
glColor4f(1,1,1,1);
draw another object with no texture in plain white
glEnable(GL_TEXTURE_2D);
http://members.xoom.com/myBollux
quote:thats the WORST way to do it!! You have no idea what you are talking about, do you!??!
Damn, I just knew it!
Instead of glDisable(GL_TEXTURE_2D); you can use
glBindTexture(GL_TEXTURE_2D, 0);
probably an unorthodox method, but it works on my geforce.
Nutty
glBindTexture(GL_TEXTURE_2D, 0);
probably an unorthodox method, but it works on my geforce.
Nutty
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