how to program not in command promt

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5 comments, last by meatbeef 18 years, 9 months ago
I'm learning C++ and I know the basics of the language and can make text based programmes in command promt. But I want to start using grafics/polygons, I want to use a window for it but how do you do that. So I would like giudence for setting up a gui. thanks in advance
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The easiest way to start working with windows is to use something like SDL, 'specially if you want to use graphics (note the correct spelling) and polygons, since you can set up an OpenGL context with a few lines. If you plan on using D3D however, I did find some tutorials ages ago when I made a Google search, but I'm sure somebody can provide you with links if you have any trouble finding some.

Since you're learning C++, I'm going to suggest you try and read bitmaps without the help of APIs, since it'll teach you a fair bit when it comes to learning C/C++, and you can use the resulting code to load images for rendering.

A GUI on the other hand takes a bit more work. You can usually whip up something fairly simple fairly quickly, providing you have the basics (text rendering, etc.) already implemented. If you don't have anything, it can take a fair bit longer, or you can skulk around the net for a GUI that's already been implemented, but unless it's under a non-restrictive license (LGPL for example), you probably wont be able to use it in apps you plan on selling.
here you go

note: the Red Book uses OpenGL for graphics and GLUT for setting up the window and detecting input
"It's better to regret something you've done than to regret something you haven't done."
try Google :)
I've found this:
http://www.winprog.org/tutorial/
http://www.flipcode.com/articles/article_winprog01.shtml
I will just add this, I use Dev-C++ that has a template for OpenGL. The thing is, I don't know how to use it

this is it
/************************** * Includes * **************************/#include <windows.h>#include <gl/gl.h>/************************** * Function Declarations * **************************/LRESULT CALLBACK WndProc (HWND hWnd, UINT message,WPARAM wParam, LPARAM lParam);void EnableOpenGL (HWND hWnd, HDC *hDC, HGLRC *hRC);void DisableOpenGL (HWND hWnd, HDC hDC, HGLRC hRC);/************************** * WinMain * **************************/int WINAPI WinMain (HINSTANCE hInstance,                    HINSTANCE hPrevInstance,                    LPSTR lpCmdLine,                    int iCmdShow){    WNDCLASS wc;    HWND hWnd;    HDC hDC;    HGLRC hRC;            MSG msg;    BOOL bQuit = FALSE;    float theta = 0.0f;    /* register window class */    wc.style = CS_OWNDC;    wc.lpfnWndProc = WndProc;    wc.cbClsExtra = 0;    wc.cbWndExtra = 0;    wc.hInstance = hInstance;    wc.hIcon = LoadIcon (NULL, IDI_APPLICATION);    wc.hCursor = LoadCursor (NULL, IDC_ARROW);    wc.hbrBackground = (HBRUSH) GetStockObject (BLACK_BRUSH);    wc.lpszMenuName = NULL;    wc.lpszClassName = "GLSample";    RegisterClass (&wc);    /* create main window */    hWnd = CreateWindow (      "GLSample", "OpenGL Sample",       WS_CAPTION | WS_POPUPWINDOW | WS_VISIBLE,      0, 0, 256, 256,      NULL, NULL, hInstance, NULL);    /* enable OpenGL for the window */    EnableOpenGL (hWnd, &hDC, &hRC);    /* program main loop */    while (!bQuit)    {        /* check for messages */        if (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))        {            /* handle or dispatch messages */            if (msg.message == WM_QUIT)            {                bQuit = TRUE;            }            else            {                TranslateMessage (&msg);                DispatchMessage (&msg);            }        }        else        {            /* OpenGL animation code goes here */            glClearColor (0.0f, 0.0f, 0.0f, 0.0f);            glClear (GL_COLOR_BUFFER_BIT);            glPushMatrix ();            glRotatef (theta, 0.0f, 0.0f, 1.0f);            glBegin (GL_TRIANGLES);            glColor3f (1.0f, 0.0f, 0.0f);   glVertex2f (0.0f, 1.0f);            glColor3f (0.0f, 1.0f, 0.0f);   glVertex2f (0.87f, -0.5f);            glColor3f (0.0f, 0.0f, 1.0f);   glVertex2f (-0.87f, -0.5f);            glEnd ();            glPopMatrix ();            SwapBuffers (hDC);            theta += 1.0f;            Sleep (1);        }    }    /* shutdown OpenGL */    DisableOpenGL (hWnd, hDC, hRC);    /* destroy the window explicitly */    DestroyWindow (hWnd);    return msg.wParam;}/******************** * Window Procedure * ********************/LRESULT CALLBACK WndProc (HWND hWnd, UINT message,                          WPARAM wParam, LPARAM lParam){    switch (message)    {    case WM_CREATE:        return 0;    case WM_CLOSE:        PostQuitMessage (0);        return 0;    case WM_DESTROY:        return 0;    case WM_KEYDOWN:        switch (wParam)        {        case VK_ESCAPE:            PostQuitMessage(0);            return 0;        }        return 0;    default:        return DefWindowProc (hWnd, message, wParam, lParam);    }}/******************* * Enable OpenGL * *******************/void EnableOpenGL (HWND hWnd, HDC *hDC, HGLRC *hRC){    PIXELFORMATDESCRIPTOR pfd;    int iFormat;    /* get the device context (DC) */    *hDC = GetDC (hWnd);    /* set the pixel format for the DC */    ZeroMemory (&pfd, sizeof (pfd));    pfd.nSize = sizeof (pfd);    pfd.nVersion = 1;    pfd.dwFlags = PFD_DRAW_TO_WINDOW |       PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;    pfd.iPixelType = PFD_TYPE_RGBA;    pfd.cColorBits = 24;    pfd.cDepthBits = 16;    pfd.iLayerType = PFD_MAIN_PLANE;    iFormat = ChoosePixelFormat (*hDC, &pfd);    SetPixelFormat (*hDC, iFormat, &pfd);    /* create and enable the render context (RC) */    *hRC = wglCreateContext( *hDC );    wglMakeCurrent( *hDC, *hRC );}/****************** * Disable OpenGL * ******************/void DisableOpenGL (HWND hWnd, HDC hDC, HGLRC hRC){    wglMakeCurrent (NULL, NULL);    wglDeleteContext (hRC);    ReleaseDC (hWnd, hDC);}


and how do I do a code box
/************************** * Includes * **************************/#include <windows.h>#include <gl/gl.h>/************************** * Function Declarations * **************************/LRESULT CALLBACK WndProc (HWND hWnd, UINT message,WPARAM wParam, LPARAM lParam);void EnableOpenGL (HWND hWnd, HDC *hDC, HGLRC *hRC);void DisableOpenGL (HWND hWnd, HDC hDC, HGLRC hRC);/************************** * WinMain * **************************/int WINAPI WinMain (HINSTANCE hInstance,                    HINSTANCE hPrevInstance,                    LPSTR lpCmdLine,                    int iCmdShow){    WNDCLASS wc;    HWND hWnd;    HDC hDC;    HGLRC hRC;            MSG msg;    BOOL bQuit = FALSE;    float theta = 0.0f;    /* register window class */    wc.style = CS_OWNDC;    wc.lpfnWndProc = WndProc;    wc.cbClsExtra = 0;    wc.cbWndExtra = 0;    wc.hInstance = hInstance;    wc.hIcon = LoadIcon (NULL, IDI_APPLICATION);    wc.hCursor = LoadCursor (NULL, IDC_ARROW);    wc.hbrBackground = (HBRUSH) GetStockObject (BLACK_BRUSH);    wc.lpszMenuName = NULL;    wc.lpszClassName = "GLSample";    RegisterClass (&wc);    /* create main window */    hWnd = CreateWindow (      "GLSample", "OpenGL Sample",       WS_CAPTION | WS_POPUPWINDOW | WS_VISIBLE,      0, 0, 256, 256,      NULL, NULL, hInstance, NULL);    /* enable OpenGL for the window */    EnableOpenGL (hWnd, &hDC, &hRC);    /* program main loop */    while (!bQuit)    {        /* check for messages */        if (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))        {            /* handle or dispatch messages */            if (msg.message == WM_QUIT)            {                bQuit = TRUE;            }            else            {                TranslateMessage (&msg);                DispatchMessage (&msg);            }        }        else        {            /* OpenGL animation code goes here */            glClearColor (0.0f, 0.0f, 0.0f, 0.0f);            glClear (GL_COLOR_BUFFER_BIT);            glPushMatrix ();            glRotatef (theta, 0.0f, 0.0f, 1.0f);            glBegin (GL_TRIANGLES);            glColor3f (1.0f, 0.0f, 0.0f);   glVertex2f (0.0f, 1.0f);            glColor3f (0.0f, 1.0f, 0.0f);   glVertex2f (0.87f, -0.5f);            glColor3f (0.0f, 0.0f, 1.0f);   glVertex2f (-0.87f, -0.5f);            glEnd ();            glPopMatrix ();            SwapBuffers (hDC);            theta += 1.0f;            Sleep (1);        }    }    /* shutdown OpenGL */    DisableOpenGL (hWnd, hDC, hRC);    /* destroy the window explicitly */    DestroyWindow (hWnd);    return msg.wParam;}/******************** * Window Procedure * ********************/LRESULT CALLBACK WndProc (HWND hWnd, UINT message,                          WPARAM wParam, LPARAM lParam){    switch (message)    {    case WM_CREATE:        return 0;    case WM_CLOSE:        PostQuitMessage (0);        return 0;    case WM_DESTROY:        return 0;    case WM_KEYDOWN:        switch (wParam)        {        case VK_ESCAPE:            PostQuitMessage(0);            return 0;        }        return 0;    default:        return DefWindowProc (hWnd, message, wParam, lParam);    }}/******************* * Enable OpenGL * *******************/void EnableOpenGL (HWND hWnd, HDC *hDC, HGLRC *hRC){    PIXELFORMATDESCRIPTOR pfd;    int iFormat;    /* get the device context (DC) */    *hDC = GetDC (hWnd);    /* set the pixel format for the DC */    ZeroMemory (&pfd, sizeof (pfd));    pfd.nSize = sizeof (pfd);    pfd.nVersion = 1;    pfd.dwFlags = PFD_DRAW_TO_WINDOW |       PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;    pfd.iPixelType = PFD_TYPE_RGBA;    pfd.cColorBits = 24;    pfd.cDepthBits = 16;    pfd.iLayerType = PFD_MAIN_PLANE;    iFormat = ChoosePixelFormat (*hDC, &pfd);    SetPixelFormat (*hDC, iFormat, &pfd);    /* create and enable the render context (RC) */    *hRC = wglCreateContext( *hDC );    wglMakeCurrent( *hDC, *hRC );}/****************** * Disable OpenGL * ******************/void DisableOpenGL (HWND hWnd, HDC hDC, HGLRC hRC){    wglMakeCurrent (NULL, NULL);    wglDeleteContext (hRC);    ReleaseDC (hWnd, hDC);}

Quote:and how do I do a code box


[source][/source] for a source box like that. [code][/code] (note lowercase c) for fixed-width font, but no box or scrollbars. Generally for anything longer than a couple of lines you want [source].
Quote:Original post by Red Park
I will just add this, I use Dev-C++ that has a template for OpenGL. The thing is, I don't know how to use it


Its probably better if you use sdl a lot less code and you don't have to deal with Windows API which is ugly as hell.

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