Why is it all about consoles all of a sudden? I can see no jobs in my vicinity concerning consoles whatsoever.
And to be honest, I don't know (in person) anyone not only programming a console, but even owning one (and I know a lot of people, like everyone ;)). I got the feeling, that it's generally the case on the continent, in the opposite to US. Or am I completely wrong?
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Quote:Original post by Will F
Quote:Original post by Yann L
That's because most universities are not targeted at game development. While D3D is a semi-standard in the commercial game development world (and the reasons are more economic than technical), D3D is virtually non-existant in the professional graphics industry: CAD/CAM, industrial design, simulation and visualization systems, etc, all use almost exclusively OpenGL.
CS departments at universities also tend to run operating systems that aren't from microsoft (mine used Macs for some of the intro courses, and UNIX for everything else). Also, if they were to use D3D the students are essentially forced to use Windows. With OpenGL, it doesn't really matter what OS anyone is using, as the code is portable across many platforms.
That is partially true.
In my case, there was no specific course teaching graphics. I just picked a project, that involved some graphics, and I was forbidden to use DX because it was from small-fluffies.
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MS==evil, end of discussion. I have never used any of their products, but that I do know for sure."
I think some of them simply don't have a job outside of uni, so they don't know much about the market. The only thing they tolerate is "open-source" - hard to be surprised, this is school we're talking about - but that turned out to be their religion.
Ok, enough whining ;)