explosions/Fire

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9 comments, last by QuadMV 18 years, 8 months ago
Bliz23,

Ahh, I see. That's what I was planning on trying. I wasn't sure how to use a texture with alpha and also put alpha into the diffuse color, but I figured out the blending and it's working perfect. Now things off in the distance slowly fade in as you approach them :-)

thanks
3DMUVE is an amateur game development team, and the designer and developer of a new gaming technology “MUVE” for the gaming industry.

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