Fragment shader - GL_BLEND

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1 comment, last by uto314 18 years, 9 months ago
Hi, I draw in a floating point pbuffer (128 bits/pixel) with stencil and depth buffer. Everything works fine. Once I enable GL_BLEND, it goes insanely slow. I'd like to know if someone ever had a trouble such this one. The graphics I use is a NVidia Quadro FX 4400 with the driver 77.18 Any comment would help a lot, Thanks, -uto-
- a human beyond the bug -
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AFAIK, floating point buffers and blending together is not supported in hardware.
That's probably why it's so slow since it's emulated in software.

I found this page with Google saying that it's possible to filter and blend 64-bit floating point stuff, so it's probably not possible to blend 128-bit textures.

Lutz
Thanks a lot,
actually it seems to be the case. It works for 64 bits textures.
-cf.
- a human beyond the bug -

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