Fragment shader - GL_BLEND
Hi,
I draw in a floating point pbuffer (128 bits/pixel) with stencil and depth buffer.
Everything works fine.
Once I enable GL_BLEND, it goes insanely slow.
I'd like to know if someone ever had a trouble such this one.
The graphics I use is a NVidia Quadro FX 4400 with the driver 77.18
Any comment would help a lot,
Thanks,
-uto-
AFAIK, floating point buffers and blending together is not supported in hardware.
That's probably why it's so slow since it's emulated in software.
I found this page with Google saying that it's possible to filter and blend 64-bit floating point stuff, so it's probably not possible to blend 128-bit textures.
Lutz
That's probably why it's so slow since it's emulated in software.
I found this page with Google saying that it's possible to filter and blend 64-bit floating point stuff, so it's probably not possible to blend 128-bit textures.
Lutz
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