g_pd3dDevice->SetTextureStageState( 0, D3DTSS_ADDRESSU, D3DTADDRESS_CLAMP );g_pd3dDevice->SetTextureStageState( 0, D3DTSS_ADDRESSV, D3DTADDRESS_CLAMP );
but im not sure if this is nec. to get it to render considering im setting it in my effect file which is done during the rendering. if anyone can throw us some bones i would much apreciate it :[]