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justinrwalsh

Quake 3 Source Wiki Project?

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Hello all. With the release of Quake 3 source code into GPL, i think it would be very interesting to document out all the code in an easy to understand online wiki like page. So I am willing to help this cause and want to know if anyone else out there is willing to work on a Quake 3 Source code wiki, not unlike the unrealwiki. I am a semi experienced C++ programmer, about 6 years of C++, and of that about 1 year of C. lets get something going. If there isnt already something out there.

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Rather than starting your own wiki from scratch, why not create a cluster of pages on one of the existing game development wikis? You could call it "The Annotated Quake 3 Source Code Guide" and include liberale excerpts of the source code, or even take each function, by file and organizational relationship, and annotate it completely.

Look for a wiki that allows for free-format wiki words, so you don't have to create forced CamelCase terms.

Good luck!

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Since im in the process of learning more about the inner workings of game engines, i'm interesting to do what I can to help [smile]. Just got the Quake 3 source yesterday, and have been looking at it a fair amount to see how it actually does things, thank god its very easy to follow.

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you might want to get in contact with the guys in quakesrc.org - they already have a Quake 1 wiki up and are setting up a centralised place to fix Q3A source code bugs.

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Looks like ender over at quakesource has the same idea...
so im going to see where this goes and help out.

http://www.quakesrc.org/forums/viewtopic.php?t=5361

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