3d collision detection with dx?
Does anyone has a tutorial or an article on how to detect collision with DX and a wall ( exemple ) made of vertices?
Collision detection has nothing to do with rendering API (DirectX/OpenGL).
You should ask this question in Math and Physics forums.
You should ask this question in Math and Physics forums.
That is true Jnz86 but DX does actually have helper functions to collide rays with mesh data. Deathwearer - take a look at some of these functions in the DX SDK or MSDN they may be heplful:
D3DXBoxBoundProbe
D3DXComputeBoundingBox
D3DXComputeBoundingSphere
D3DXIntersect
D3DXIntersectSubset
D3DXIntersectTri
D3DXPlaneIntersectLine
D3DXBoxBoundProbe
D3DXComputeBoundingBox
D3DXComputeBoundingSphere
D3DXIntersect
D3DXIntersectSubset
D3DXIntersectTri
D3DXPlaneIntersectLine
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