OpenSceneGraph question

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0 comments, last by Seraphim 18 years, 8 months ago
Does anyone know if its possible to store the equivalent of a glPushAttrib( GL_ALL_ATTRIB_BITS ) and glPushClient(GL_CLIENT_ALL_ATTRIB_BITS) in osg? I'd like to be able to save all of the state settings, and restore them later on in the program's execution.
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What about detaching/attaching the stateset (or a node with the stateset) when required?

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