Auxillary buffers?
I was just wondering if it is possible to have auxillary buffers in Direct3D, or is it just an OpenGL and Glide thing?
I'm only familiar with some basic OpenGL. So what do you mean by auxiliary buffers? What are you trying to do with it?
neneboricua
neneboricua
What is an auxiliary buffer? Click here and scroll down to auxiliary buffer.
I was just making an attempt to port the glide (2x and 3x) library to Direct3D. I know that using OpenGL would be alot easier, for many reasons beside the fact that OpenGL supports auxiliary buffers. I was just wondering if Direct3D did support auxiliary buffers so I can avoid disabling support for it.
I was just making an attempt to port the glide (2x and 3x) library to Direct3D. I know that using OpenGL would be alot easier, for many reasons beside the fact that OpenGL supports auxiliary buffers. I was just wondering if Direct3D did support auxiliary buffers so I can avoid disabling support for it.
Direct3D supports rendering to textures and surfaces other than the backbuffer. They just aren't called "auxiliary buffers" but "render-target surfaces" and "render-target textures".
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