Randomly-made dungeons

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4 comments, last by HopeDagger 18 years, 7 months ago
I'd like to know how randomly-made dungeons or other areas are made. More of the theory behind it and less of the actual code used. Of course, totally random dungeons that have no coherency at all and are just a bunch of disconnected walls, floors, and enemies are easy to make, but completely useless. I'm looking more for the ones that have recurring-themes and fit together well, like in the Diablo games. Thanks in advance!
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see this thread
As well as this one.
Thanks! I'll check them out.
Here's an article: Generating Random Levels In a Tilebased World.
Rating++'s to those who offer more resources for what I can use in my roguelike! :D

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