Original Post
Hullo, I'm developing a space-trader game (as if there aren't enough of those) and am now forced to implement some rudimentary AI for the game to go anywhere. As I've never worked with this stuff I'm quite lost though. Basically what I want right now is a decent method to make a ship (that has a position and rotation and on which we can call thrust(), yaw(), pitch() and roll() methods) go to a specified point (and orientation). For example, the ship is somewhere in space and I want it to end up on the parking lot on a space station. Any thoughts on what I should do (or read) to get this working?